June 30, 2011

Miny had brain surgery

Make the game too easy and players will complain. Make the game too tough and players will complain. It's hard to calibrate the difficulty of Android games because you have such a large audience. You can't tell whether your game will be played by a hardcore gamer or by a casual player mom.

If the game is too difficult then it will frustrate the user and if it's too easy the gamer gets bored. Both cases have the same result: users quit playing our game. I wish there was a way to custom tailor the difficulty for each and every player... The solution is adaptive AI!

June 23, 2011

New game on the horizon

We are continuously improving our first game Don't Mind the Mine and trying to respond to every reported bug as fast as possible. But if you do the math you might end up wondering: "This is a quite simple game. Does this maintenance work keep you guys busy all the time?" You're right the answer is no. Curios about what we are working on at the moment? Would you like to get a small peek at our next game?

June 12, 2011

Game modes, percentages and conclusions

As you may know there are three different game modes in Don't Mind the Mine.

1) Time Challenge
2) Against Miny
3) Multiplayer

Which one is the best game mode? Which one is more fun and played by more players? As you might guess we - as developers - are quite interested in the answer. Luckily there are means to answer those questions. If you are also interested just keep reading.